![]() Run back through the foyer once you’re done, and you’ll see that one of the bars has been removed.Īfter you’ve escaped the chest and talked to Penny, report the incident to Ruth Singer, Hogsmeade’s policewoman. This place is a bit silly, isn’t it? Swap the lamp to the other stand and you’ll soon find an additional lamp to complete this area, opening the doors.įastidio, the ghost making a mockery of you throughout this entire sequence, will attack you at this point, but some dodging and counterattacking will see you to victory. Once you’re through this section, you’ll find another pair of lantern stands, of which one has a lamp. Take a good look at the ground tiles and avoid jumping on the broken ones. If you’re not too familiar with those, here’s a quick introduction. The gist of it is: Don’t stand anywhere the pieces could get to you, following regular chess rules. Ready for a Harry Potter classic? Oh yeah, it’s time for a chessboard puzzle. On to the right path!Īs you walk deeper into this room, you’ll find another lantern to attach to an empty stand around here, which opens the way forward. ![]() On the way, you can grab a lamp from a table, which comes in handy, because you’re now back in the Atrium and can place the lamp in one of the empty stands there. ![]() Once you’ve finished them off, use Lumos to find an open door. Before you leave, turn to your left and snatch the first glowing lantern you used in this section, taking it with you through the final door.Ī bit of combat against the creepy mannequins awaits here. There is another empty stand here for this lamp. ![]() Cast Depulso again to clear the way to another lamp, which you can pull towards you with Wingardium Leviosa by using the D-Pad buttons. In the next area, go through the first door on your left. Inside, a lantern stand is to the right and a glowing lamp to the left, so Wingardium Leviosa this stuff and move through the door. Use Depulso to blast through the plans blocking the way. Let’s go down the left first this time, because why not? ![]() Once again, you’re faced with two diverging paths, each netting you a lamp at the end. This time, both lantern stands are empty. The path on the right eventually leads you to an Atrium, where you’ll be met by another double door. ![]()
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